Surprisingly, people ask quite often what made me to decide to start my own business. Depending on how much time I have, and my mood at the time, I give a couple different answers. One part of the story that remains consistent is “I’m young and if I screw it up, I’ll have plenty of great experience to make up lost ground on the corporate ladder.” The other, bigger, part Read More ...
As many of you know, I’m a pretty big baseball fan. I’m also a pretty big fan of statistics and video games. When those are combined, I fall into a deep love. Recently, I was given the opportunity to play and review Out of the Park Baseball 12. I’d previously tried playing other sim games but the only one that ever stuck with me was the amazing Baseball Mogul series. Read More ...
As a Game Designer, there is one skill that trumps all others in importance. The skill of communication is absolutely invaluable when dealing with all facets of a game’s life cycle. How do you want the soccer players to move following a cross into the box? Should the Carolina Hurricanes play the trap more often than other teams? Do the enemies have a high skill in using lead pipes? If Read More ...
Getting Your Values Straight To follow-up on my previous posting, it’s important to remember that a game with mass-market appeal, can still be a great game. An important part of what I do as a game designer, is the ability to not just know what is fun for myself, but to know what is fun for other people. Can you create a game that you don’t find challenging, but your Read More ...