There is very little secret to how Denote Communications got its start. I had a couple months salary from my game designer job saved up, an opportunity for a contract, a suit that sort of fit, and I’ve written prior on how Denote got it’s name and logo and love talking about it. Basically, it was with one smartphone alternating between a thesaurus site and a whois look-up for available Read More ...
Apologies to all my wonderful fans out there who have been waiting with baited breath for my latest posting. Today won’t be one of those ranty and arguably incredibly negative posts I normall post. I know I’m a bit of a vain person, but I thought some people might be interested in an update on a few things that everyone’s favourite small firm, Denote, has been up to. I’d love Read More ...
Getting Your Values Straight To follow-up on my previous posting, it’s important to remember that a game with mass-market appeal, can still be a great game. An important part of what I do as a game designer, is the ability to not just know what is fun for myself, but to know what is fun for other people. Can you create a game that you don’t find challenging, but your Read More ...