Surprisingly, people ask quite often what made me to decide to start my own business. Depending on how much time I have, and my mood at the time, I give a couple different answers. One part of the story that remains consistent is “I’m young and if I screw it up, I’ll have plenty of great experience to make up lost ground on the corporate ladder.” The other, bigger, part Read More ...
As a Game Designer, there is one skill that trumps all others in importance. The skill of communication is absolutely invaluable when dealing with all facets of a game’s life cycle. How do you want the soccer players to move following a cross into the box? Should the Carolina Hurricanes play the trap more often than other teams? Do the enemies have a high skill in using lead pipes? If Read More ...
Getting Your Values Straight To follow-up on my previous posting, it’s important to remember that a game with mass-market appeal, can still be a great game. An important part of what I do as a game designer, is the ability to not just know what is fun for myself, but to know what is fun for other people. Can you create a game that you don’t find challenging, but your Read More ...