As a Game Designer, there is one skill that trumps all others in importance. The skill of communication is absolutely invaluable when dealing with all facets of a game’s life cycle. How do you want the soccer players to move following a cross into the box? Should the Carolina Hurricanes play the trap more often than other teams? Do the enemies have a high skill in using lead pipes? If Read More ...
Getting Your Values Straight To follow-up on my previous posting, it’s important to remember that a game with mass-market appeal, can still be a great game. An important part of what I do as a game designer, is the ability to not just know what is fun for myself, but to know what is fun for other people. Can you create a game that you don’t find challenging, but your Read More ...
One of the largest misconceptions people seem to have is that a great idea will land them a job in the video game industry. While there are a multitude of reasons wrong with that, one common problem I’ve seen is that people design games for themselves, not everyone else. While every so often you get lucky in having your own personal tastes directly lined up with everyone else’s, that’s not Read More ...
I think I’ve finally pinpointed the reason for my lack of blogging. While the rest of the world has gone about specializing and finding a niche within the world, I’ve spent my time trying to learn a little about everything. While this has opened my world up to being able to interact with people from many walks of life and communicate very effectively, it’s also proved to be a double Read More ...